Riley Mackie

Summary of Game Production - Clicking Frenzy

I have been assigned to design a game that represents a section of a community based from the Client/media artist’s relationship. The game must contain multiple levels, a start and end screen as well as an instructions screen. Part of this production includes asking questions to the client about the game which will give me a better understanding of what the game needs to include and what it could be about.

Client Questioning Process

Michelle Mackie

Client's Workplace

A series of questions were asked to the client about the game, including what should be added into it, it’s overall design and what makes a game good. There are some questions that can be seen as more important for this task more than others as they relate to what the game needs to include.

One question asked the client to describe they’re business. This would give me an understanding of the work place's environment as well as tell me what happens within that workplace. This would then give me multiple ideas of what I could potentially make the game about. Another question asked what the client thinks makes a fun game. Similar to the previously stated question, this gave me ideas of what the game could be based around and what should possibly be included. Multiple other questions were asked that mainly consisted of what the game should include/exclude, the game’s target audience and the games overall design.

Proposal

Clicking Frenzy

Initial Proposal

Through the client’s answers, I’ve come up with the idea of what the game should be and what the game can include. The client had asked for the game to be “simple, yet intense and fun.” as well as “fast paced”. With this, I’ve decided to make a game, which will be called Clicking Frenzy, focuses on quick reactions before time runs out, with the theme of the game reflecting on the client’s business. The concept is that the player has been given a printing job last minute. There are only a few pages left to print off, however, the computer is messing up, with the print icon/s randomly appearing on screen. With limited time left, it is up to the player to track down the print symbols and print all the work required before time is up, otherwise there will be consequences. Levels will be present within this game, increasing in difficultly as the player gets through them. Its difficulty increases through the placement of the objectives, to the time increasing/decreasing, and how many points needed to win. Its style will represent the retro styled game, featuring pixel art that represents a time in olden day technology. Through the music and art style, I’d like to create the mood of an intense work space that forces that player to focus.

The client has approved of this proposal, however, she has asked if some more things be added into the game to make it more interesting. This includes some possible new modes and more obstacles. With this in mind, I plan on adding an “Endless Mode” which focuses on getting the highest score rather than completing the level in a certain amount of time, as well as adding objects that can possibly deplete the score if clicked or cause the player to lose the game.

Game

Clicking Frenzy

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FEEDBACK

Mr Watson

Draft Feedback

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REFLECTION

Your Name

Reflection on Task

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